fix(quests): fix island rendering problems on desktop view
This commit is contained in:
@ -19,6 +19,7 @@ import {
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Zap,
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Trophy,
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Map,
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SquareLibrary,
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} from "lucide-react";
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import { useState } from "react";
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@ -478,7 +479,7 @@ export function AppSidebar() {
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>
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{({ isActive }) => (
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<>
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<Video
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<SquareLibrary
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size={18}
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strokeWidth={3}
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className={
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@ -17,11 +17,10 @@ import { Avatar, AvatarFallback, AvatarImage } from "./ui/avatar";
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import { Drawer, DrawerContent, DrawerTrigger } from "./ui/drawer";
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import { PredictedScoreCard } from "./PredictedScoreCard";
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import { ChestOpenModal } from "./ChestOpenModal";
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// Re-use the same theme generator that QuestMap uses so arc colours are consistent
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import { generateArcTheme } from "../pages/student/QuestMap";
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import { InventoryButton } from "./InventoryButton";
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// ─── Requirement helpers (mirrors QuestMap) ───────────────────────────────────
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// ─── Requirement helpers ──────────────────────────────────────────────────────
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const REQ_EMOJI: Record<string, string> = {
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questions: "❓",
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accuracy: "🎯",
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@ -256,37 +255,93 @@ const STYLES = `
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border: 1px solid rgba(251,191,36,0.18); border-radius: 100px;
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padding: 0.2rem 0.6rem;
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}
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/* ── Rank ladder scroll container ──
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Always scrollable on mobile. On desktop (≥1024px) we lock the width and
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disable scrolling — nodes are spaced by percentage so no overflow occurs. */
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.hc-ext-scroll {
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position: relative; z-index: 2;
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overflow-x: auto; overflow-y: hidden;
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-webkit-overflow-scrolling: touch; scrollbar-width: none;
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cursor: grab; padding: 1.0rem 1.0rem 0.8rem;
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overflow-x: auto;
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overflow-y: hidden;
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scrollbar-width: none;
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-webkit-overflow-scrolling: touch;
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cursor: grab;
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position: relative;
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z-index: 2;
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}
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.hc-ext-scroll::-webkit-scrollbar { display: none; }
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.hc-ext-scroll:active { cursor: grabbing; }
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/* ── Rank ladder inner track ──
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On mobile: fixed pixel width (fits all 6 nodes without squishing).
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On desktop: 100% width, nodes spaced purely by percentage. */
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.hc-ext-inner {
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display: flex; align-items: flex-end;
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display: flex;
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align-items: flex-end;
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position: relative;
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height: 110px;
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/* Mobile: fixed width so nodes have room and scroll kicks in */
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width: 520px;
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}
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@media (min-width: 1024px) {
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.hc-ext-scroll {
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overflow-x: hidden;
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cursor: default;
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}
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.hc-ext-inner {
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/* Desktop: fill the card width; percentage positions work correctly */
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width: 100%;
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}
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/* Upscale fonts for desktop readability */
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.hc-ext-title { font-size: 0.72rem; }
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.hc-ext-earned { font-size: 0.82rem; }
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.hc-ext-label-name { font-size: 0.56rem; }
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.hc-ext-label-xp { font-size: 0.5rem; }
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.hc-ext-node { width: 56px; height: 56px; font-size: 1.5rem; }
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.hc-ext-ship { font-size: 1.7rem; }
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}
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/* ── Baseline and progress line ──
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Use percentage-based left/right so they align with percentage-positioned nodes
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regardless of container width. A small inset (half a node width as %) keeps
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the line from starting/ending at the very edge of the outer nodes. */
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.hc-ext-baseline {
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position: absolute;
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top: 56px; left: 26px; right: 26px; height: 2px;
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top: 56px;
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/* Inset matches half the outer col width relative to inner width */
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left: 4%;
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right: 4%;
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height: 2px;
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background: rgba(255,255,255,0.07);
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border-radius: 2px; z-index: 0;
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border-radius: 2px;
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z-index: 0;
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}
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.hc-ext-progress-line {
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position: absolute;
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top: 56px; left: 26px; height: 2px;
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top: 56px;
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left: 4%;
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height: 2px;
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background: linear-gradient(90deg, #fbbf24, #f59e0b);
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box-shadow: 0 0 10px rgba(251,191,36,0.5);
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border-radius: 2px; z-index: 1;
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border-radius: 2px;
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z-index: 1;
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/* Width is set inline as a % of the 92% usable span (100% - 4% - 4%) */
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transition: width 1.2s cubic-bezier(0.34,1.56,0.64,1);
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}
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.hc-ext-progress-line::after {
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content: "";
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position: absolute;
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right: -6px; top: -3px;
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width: 10px; height: 10px;
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background: #fbbf24;
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border-radius: 50%;
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box-shadow: 0 0 10px rgba(251,191,36,0.9);
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}
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.hc-ext-ship-wrap {
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position: absolute;
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top: 25px; z-index: 10; pointer-events: none;
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display: flex; flex-direction: column; align-items: center; gap: 0px;
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top: 20px; z-index: 10; pointer-events: none;
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display: flex; flex-direction: column; align-items: center;
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transition: left 1.2s cubic-bezier(0.34,1.56,0.64,1);
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transform: translateX(-50%);
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}
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@ -304,18 +359,23 @@ const STYLES = `
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width: 1px; height: 14px;
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background: linear-gradient(to bottom, rgba(251,191,36,0.5), transparent);
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}
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/* ── Node columns ──
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Each col takes an equal share; absolute positioning within .hc-ext-inner
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is replaced by evenly-spaced flex. The node itself is centred in the col. */
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.hc-ext-col {
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display: flex; flex-direction: column; align-items: center;
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position: relative; z-index: 2;
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width: 88px; flex-shrink: 0;
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flex: 1;
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display: flex;
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flex-direction: column;
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align-items: center;
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position: relative;
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z-index: 2;
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}
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.hc-ext-col:first-child,
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.hc-ext-col:last-child { width: 52px; }
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.hc-ext-node {
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width: 52px; height: 52px; border-radius: 50%; flex-shrink: 0;
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display: flex; align-items: center; justify-content: center;
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font-size: 1.4rem; position: relative; z-index: 2;
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margin-top: 42px;
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margin-top: 30px;
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}
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.hc-ext-node.reached {
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background: linear-gradient(145deg, #1e0e4a, #3730a3);
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@ -377,7 +437,6 @@ function getActiveQuests(arcs: QuestArc[]) {
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for (const node of arc.nodes)
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if (node.status === "claimable" || node.status === "active")
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out.push({ node, arc });
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// Claimable nodes bubble to the top
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out.sort((a, b) =>
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a.node.status === "claimable" && b.node.status !== "claimable"
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? -1
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@ -388,14 +447,6 @@ function getActiveQuests(arcs: QuestArc[]) {
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return out.slice(0, 2);
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}
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const SEG_W = 88;
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const EDGE_W = 52;
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function nodeX(i: number, total: number): number {
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if (i === 0) return EDGE_W / 2;
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if (i === total - 1) return EDGE_W / 2 + SEG_W * (total - 2) + EDGE_W / 2;
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return EDGE_W + SEG_W * (i - 1) + SEG_W / 2;
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}
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// ─── QUEST_EXTENDED sub-component ────────────────────────────────────────────
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const RankLadder = ({
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earnedXP,
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@ -425,12 +476,25 @@ const RankLadder = ({
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)
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: 1;
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const shipX = nextRank
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? nodeX(currentIdx, N) +
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(nodeX(currentIdx + 1, N) - nodeX(currentIdx, N)) * progressToNext
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: nodeX(currentIdx, N);
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const progressLineW = shipX;
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const totalW = EDGE_W + SEG_W * (N - 2) + EDGE_W;
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// ── Geometry ────────────────────────────────────────────────────────────────
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// Nodes are evenly distributed via flex (each col = flex:1).
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// The centre of node[i] sits at: leftInset + (i / (N-1)) * usableSpan
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// where leftInset = 4% and usableSpan = 92% (100% - 4% left - 4% right).
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// The baseline and progress line also start at 4% so everything aligns.
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const LEFT_INSET_PCT = 4; // matches left: 4% on baseline/progress
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const USABLE_PCT = 92; // 100 - 4 - 4
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// Ship position as % of the inner container width
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const nodePosPct = (i: number) => LEFT_INSET_PCT + (i / (N - 1)) * USABLE_PCT;
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const shipPct = nextRank
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? nodePosPct(currentIdx) +
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(nodePosPct(currentIdx + 1) - nodePosPct(currentIdx)) * progressToNext
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: nodePosPct(currentIdx);
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// Progress line width: distance from left inset to ship position
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// expressed as % of the container (not of usable span)
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const progressLinePct = shipPct - LEFT_INSET_PCT;
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const [animated, setAnimated] = useState(false);
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useEffect(() => {
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@ -440,14 +504,36 @@ const RankLadder = ({
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return () => cancelAnimationFrame(id);
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}, []);
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// Mouse-drag scroll for mobile
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useEffect(() => {
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if (!scrollRef.current) return;
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const el = scrollRef.current;
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el.scrollTo({
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left: Math.max(0, shipX - el.offsetWidth / 2),
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behavior: "smooth",
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});
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}, [shipX]);
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if (!el) return;
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let isDown = false,
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startX = 0,
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scrollLeft = 0;
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const down = (e: MouseEvent) => {
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isDown = true;
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startX = e.pageX - el.offsetLeft;
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scrollLeft = el.scrollLeft;
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};
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const leave = () => (isDown = false);
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const up = () => (isDown = false);
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const move = (e: MouseEvent) => {
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if (!isDown) return;
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e.preventDefault();
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el.scrollLeft = scrollLeft - (e.pageX - el.offsetLeft - startX) * 1.2;
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};
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el.addEventListener("mousedown", down);
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el.addEventListener("mouseleave", leave);
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el.addEventListener("mouseup", up);
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el.addEventListener("mousemove", move);
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return () => {
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el.removeEventListener("mousedown", down);
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el.removeEventListener("mouseleave", leave);
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el.removeEventListener("mouseup", up);
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el.removeEventListener("mousemove", move);
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};
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}, []);
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const rankPct = nextRank ? Math.round(progressToNext * 100) : 100;
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const nextLabel = nextRank
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@ -495,21 +581,28 @@ const RankLadder = ({
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</div>
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<div className="hc-ext-scroll" ref={scrollRef}>
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<div className="hc-ext-inner" style={{ width: totalW }}>
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<div className="hc-ext-inner">
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{/* Baseline — left: 4%, right: 4% (set in CSS) */}
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<div className="hc-ext-baseline" />
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{/* Progress line — starts at left: 4%, width grows to ship position */}
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<div
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className="hc-ext-progress-line"
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style={{ width: animated ? progressLineW : 26 }}
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style={{ width: animated ? `${progressLinePct}%` : "0%" }}
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/>
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{/* Ship — positioned as % of container */}
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<div
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className="hc-ext-ship-wrap"
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style={{ left: animated ? shipX : nodeX(0, N) }}
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style={{ left: animated ? `${shipPct}%` : `${nodePosPct(0)}%` }}
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>
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<span className="hc-ext-ship" role="img" aria-label="ship">
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⛵
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</span>
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<div className="hc-ext-ship-tether" />
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</div>
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{/* Nodes — evenly spaced via flex:1 on each col */}
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{ladder.map((r, i) => {
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const state =
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i < currentIdx
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@ -551,14 +644,11 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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const navigate = useNavigate();
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const user = useAuthStore((s) => s.user);
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// Select all needed store slices — earnedXP and earnedTitles are now first-class state
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const arcs = useQuestStore((s) => s.arcs);
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const earnedXP = user?.total_xp ?? 0;
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const earnedTitles = useQuestStore((s) => s.earnedTitles);
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const claimNode = useQuestStore((s) => s.claimNode);
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// Updated signatures: getQuestSummary needs earnedXP + earnedTitles,
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// getCrewRank takes earnedXP directly (no longer iterates nodes)
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const summary = getQuestSummary(arcs, earnedXP, earnedTitles);
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const rank = getCrewRank(earnedXP);
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const activeQuests = getActiveQuests(arcs);
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@ -598,7 +688,6 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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node: QuestNode;
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arcId: string;
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} | null>(null);
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// Holds the API response from the claim call so ChestOpenModal can display real rewards
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const [claimResult, setClaimResult] = useState<ClaimedRewardResponse | null>(
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null,
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);
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@ -609,7 +698,7 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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};
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const handleClaim = (node: QuestNode, arcId: string) => {
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setClaimResult(null); // clear any previous result before opening
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setClaimResult(null);
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setClaimingNode({ node, arcId });
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};
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@ -617,7 +706,7 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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if (!claimingNode) return;
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claimNode(
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claimingNode.arcId,
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claimingNode.node.node_id, // node_id replaces old id
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claimingNode.node.node_id,
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claimResult?.xp_awarded ?? 0,
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claimResult?.title_unlocked.map((t) => t.name) ?? [],
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);
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@ -656,7 +745,6 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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<style>{STYLES}</style>
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<div className="hc-card">
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{/* Identity — DEFAULT only */}
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{showIdentity && (
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<>
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<div className="hc-top">
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@ -697,12 +785,10 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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</DrawerContent>
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</Drawer>
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</div>
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<div className="hc-sep" />
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</>
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)}
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{/* XP bar — DEFAULT + LEVEL */}
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{showLevel && (
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<div className="hc-xp-row">
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<span className="hc-lvl-tag">Lv {level}</span>
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@ -718,7 +804,6 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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</div>
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)}
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{/* Rank + collapsible quests — DEFAULT + QUEST_COMPACT */}
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{showQuestCompact && (
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<>
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<div className="hc-rank-row" onClick={() => setOpen((o) => !o)}>
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@ -749,22 +834,17 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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<p className="hc-empty">⚓ All caught up — keep sailing!</p>
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) : (
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activeQuests.map(({ node, arc }) => {
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// Progress uses new field names
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const pct = Math.min(
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100,
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Math.round((node.current_value / node.req_target) * 100),
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);
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const isClaimable = node.status === "claimable";
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// Arc accent colour via theme generator — arc.accentColor no longer exists
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const accentColor = generateArcTheme(arc).accent;
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// Node icon derived from req_type — node.emoji no longer exists
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const nodeEmoji = REQ_EMOJI[node.req_type] ?? "🏝️";
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// Progress label derived from req_type — node.requirement.label no longer exists
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const reqLabel = REQ_LABEL[node.req_type] ?? node.req_type;
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return (
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<div
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key={node.node_id} // node_id replaces old id
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key={node.node_id}
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className="hc-quest-row"
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style={{ "--ac": accentColor } as React.CSSProperties}
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onClick={() => !isClaimable && handleViewAll()}
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@ -775,13 +855,11 @@ export const InfoHeader = ({ onViewAll, mode = "DEFAULT" }: Props) => {
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{isClaimable ? "📦" : nodeEmoji}
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</div>
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<div className="hc-q-body">
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{/* node.name replaces old node.title */}
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<p className="hc-q-name">{node.name ?? "—"}</p>
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{isClaimable ? (
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<p className="hc-q-claimable">✨ Ready to claim!</p>
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) : (
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<p className="hc-q-sub">
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{/* current_value / req_target replace old progress / requirement.target */}
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{node.current_value}/{node.req_target} {reqLabel}{" "}
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· {pct}%
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</p>
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File diff suppressed because it is too large
Load Diff
@ -220,7 +220,7 @@ export function StudentLayout() {
|
||||
|
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<div className="flex flex-col flex-1 min-w-0">
|
||||
{/* Extra bottom padding so content clears the floating dock */}
|
||||
<main className="flex-1 pb-24 md:pb-0">
|
||||
<main className="flex-1 md:pb-0">
|
||||
<Outlet />
|
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</main>
|
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</div>
|
||||
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||||
@ -1684,6 +1684,15 @@ export const Test = () => {
|
||||
</p>
|
||||
</div>
|
||||
)}
|
||||
{currentQuestion?.context_image_url !== "NULL" && (
|
||||
<div className="t-card p-6">
|
||||
<img
|
||||
src={currentQuestion?.context_image_url}
|
||||
alt="Context"
|
||||
className="w-full h-auto"
|
||||
/>
|
||||
</div>
|
||||
)}
|
||||
<div className="t-card t-card-purple p-6">
|
||||
<p className="font-bold text-lg text-[#1e1b4b] leading-relaxed">
|
||||
{currentQuestion?.text &&
|
||||
|
||||
Reference in New Issue
Block a user