feat(ui): add infoheader component, improve quest map visuals

This commit is contained in:
shafin-r
2026-02-27 02:18:47 +06:00
parent f64d2cac4a
commit c7f0183956
6 changed files with 936 additions and 122 deletions

View File

@ -0,0 +1,93 @@
import { useEffect, useState } from "react";
import { useAuthStore } from "../stores/authStore";
const STYLES = `
.lb-wrap {
display: flex; align-items: center; gap: 0.55rem;
background: white;
border: 2px solid #f3f4f6;
border-radius: 100px;
padding: 0.38rem 0.75rem 0.38rem 0.42rem;
box-shadow: 0 2px 10px rgba(0,0,0,0.05);
animation: lbIn 0.4s cubic-bezier(0.34,1.56,0.64,1) both;
}
@keyframes lbIn {
from { opacity:0; transform: scale(0.9) translateX(6px); }
to { opacity:1; transform: scale(1) translateX(0); }
}
/* Level bubble */
.lb-bubble {
width: 28px; height: 28px; border-radius: 50%; flex-shrink: 0;
background: linear-gradient(135deg, #a855f7, #7c3aed);
display: flex; align-items: center; justify-content: center;
box-shadow: 0 2px 0 #5b21b644;
font-family: 'Nunito', sans-serif;
font-size: 0.7rem; font-weight: 900; color: white;
letter-spacing: -0.02em;
}
/* Bar track */
.lb-track {
width: 80px; height: 7px;
background: #f3f4f6; border-radius: 100px; overflow: hidden;
flex-shrink: 0;
}
.lb-fill {
height: 100%; border-radius: 100px;
background: linear-gradient(90deg, #a855f7, #f97316);
transition: width 1s cubic-bezier(0.34,1.56,0.64,1);
position: relative; overflow: hidden;
}
.lb-fill::after {
content: '';
position: absolute; inset: 0;
background: linear-gradient(90deg, transparent, rgba(255,255,255,0.45), transparent);
transform: translateX(-100%);
animation: lbShimmer 2.2s ease-in-out 1s infinite;
}
@keyframes lbShimmer { to { transform: translateX(200%); } }
/* XP label */
.lb-label {
font-family: 'Nunito', sans-serif;
font-size: 0.68rem; font-weight: 900;
color: #a855f7; white-space: nowrap;
}
`;
export const LevelBar = () => {
const user = useAuthStore((s) => s.user);
const u = user as any;
const level = u?.current_level ?? u?.level ?? 1;
const totalXP = u?.total_xp ?? u?.xp ?? 0;
const levelStart = u?.current_level_start ?? u?.level_min_xp ?? 0;
const levelEnd =
u?.next_level_threshold ?? u?.level_max_xp ?? levelStart + 1000;
const levelRange = Math.max(levelEnd - levelStart, 1);
const xpIntoLevel = Math.max(totalXP - levelStart, 0);
const rawPct = Math.min(Math.round((xpIntoLevel / levelRange) * 100), 100);
const [pct, setPct] = useState(0);
useEffect(() => {
const id = requestAnimationFrame(() =>
requestAnimationFrame(() => setPct(rawPct)),
);
return () => cancelAnimationFrame(id);
}, [rawPct]);
return (
<>
<style>{STYLES}</style>
<div className="lb-wrap">
<div className="lb-bubble">{level}</div>
<div className="lb-track">
<div className="lb-fill" style={{ width: `${pct}%` }} />
</div>
<span className="lb-label">{pct}%</span>
</div>
</>
);
};