feat(ui): add infoheader component, improve quest map visuals
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93
src/components/LevelBar.tsx
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93
src/components/LevelBar.tsx
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import { useEffect, useState } from "react";
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import { useAuthStore } from "../stores/authStore";
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const STYLES = `
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.lb-wrap {
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display: flex; align-items: center; gap: 0.55rem;
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background: white;
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border: 2px solid #f3f4f6;
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border-radius: 100px;
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padding: 0.38rem 0.75rem 0.38rem 0.42rem;
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box-shadow: 0 2px 10px rgba(0,0,0,0.05);
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animation: lbIn 0.4s cubic-bezier(0.34,1.56,0.64,1) both;
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}
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@keyframes lbIn {
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from { opacity:0; transform: scale(0.9) translateX(6px); }
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to { opacity:1; transform: scale(1) translateX(0); }
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}
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/* Level bubble */
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.lb-bubble {
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width: 28px; height: 28px; border-radius: 50%; flex-shrink: 0;
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background: linear-gradient(135deg, #a855f7, #7c3aed);
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display: flex; align-items: center; justify-content: center;
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box-shadow: 0 2px 0 #5b21b644;
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font-family: 'Nunito', sans-serif;
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font-size: 0.7rem; font-weight: 900; color: white;
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letter-spacing: -0.02em;
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}
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/* Bar track */
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.lb-track {
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width: 80px; height: 7px;
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background: #f3f4f6; border-radius: 100px; overflow: hidden;
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flex-shrink: 0;
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}
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.lb-fill {
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height: 100%; border-radius: 100px;
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background: linear-gradient(90deg, #a855f7, #f97316);
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transition: width 1s cubic-bezier(0.34,1.56,0.64,1);
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position: relative; overflow: hidden;
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}
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.lb-fill::after {
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content: '';
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position: absolute; inset: 0;
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background: linear-gradient(90deg, transparent, rgba(255,255,255,0.45), transparent);
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transform: translateX(-100%);
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animation: lbShimmer 2.2s ease-in-out 1s infinite;
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}
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@keyframes lbShimmer { to { transform: translateX(200%); } }
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/* XP label */
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.lb-label {
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font-family: 'Nunito', sans-serif;
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font-size: 0.68rem; font-weight: 900;
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color: #a855f7; white-space: nowrap;
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}
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`;
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export const LevelBar = () => {
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const user = useAuthStore((s) => s.user);
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const u = user as any;
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const level = u?.current_level ?? u?.level ?? 1;
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const totalXP = u?.total_xp ?? u?.xp ?? 0;
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const levelStart = u?.current_level_start ?? u?.level_min_xp ?? 0;
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const levelEnd =
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u?.next_level_threshold ?? u?.level_max_xp ?? levelStart + 1000;
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const levelRange = Math.max(levelEnd - levelStart, 1);
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const xpIntoLevel = Math.max(totalXP - levelStart, 0);
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const rawPct = Math.min(Math.round((xpIntoLevel / levelRange) * 100), 100);
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const [pct, setPct] = useState(0);
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useEffect(() => {
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const id = requestAnimationFrame(() =>
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requestAnimationFrame(() => setPct(rawPct)),
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);
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return () => cancelAnimationFrame(id);
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}, [rawPct]);
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return (
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<>
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<style>{STYLES}</style>
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<div className="lb-wrap">
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<div className="lb-bubble">{level}</div>
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<div className="lb-track">
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<div className="lb-fill" style={{ width: `${pct}%` }} />
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</div>
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<span className="lb-label">{pct}%</span>
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</div>
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</>
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);
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};
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