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forked from wrenn/wrenn

Add BYOC page, admin section, and is_byoc team visibility gating

- Frontend: BYOC hosts page (/dashboard/byoc) with register/delete flows,
  shimmer loading, pulsing online status, animated token reveal checkmark
- Frontend: Admin section (/admin/hosts) with platform + BYOC tabs, stat
  pills, skeleton loading, slide-in animations for new rows
- Frontend: AdminSidebar component with accent top bar and admin pill badge
- Frontend: BYOC nav item shown only when team.is_byoc is true (derived
  from teams store, not JWT); disabled for members
- Frontend: Admin shield button in Sidebar, visible only to platform admins
- Backend: is_admin in JWT claims + requireAdmin middleware (DB-validated)
- Backend: is_byoc added to teamResponse so frontend derives visibility
  from fresh team data rather than stale JWT fields
- Backend: SetBYOC admin endpoint (PUT /v1/admin/teams/{id}/byoc)
- Backend: Admin hosts list enriches BYOC entries with team_name
- Host agent: load .env file via godotenv on startup
This commit is contained in:
2026-03-25 03:10:41 +06:00
parent 9bf67aa7f7
commit e069b3e679
36 changed files with 2200 additions and 163 deletions

View File

@ -77,6 +77,7 @@ type hostResponse struct {
ID string `json:"id"`
Type string `json:"type"`
TeamID *string `json:"team_id,omitempty"`
TeamName *string `json:"team_name,omitempty"`
Provider *string `json:"provider,omitempty"`
AvailabilityZone *string `json:"availability_zone,omitempty"`
Arch *string `json:"arch,omitempty"`
@ -174,16 +175,41 @@ func (h *hostHandler) Create(w http.ResponseWriter, r *http.Request) {
// List handles GET /v1/hosts.
func (h *hostHandler) List(w http.ResponseWriter, r *http.Request) {
ac := auth.MustFromContext(r.Context())
admin := h.isAdmin(r, ac.UserID)
hosts, err := h.svc.List(r.Context(), ac.TeamID, h.isAdmin(r, ac.UserID))
hosts, err := h.svc.List(r.Context(), ac.TeamID, admin)
if err != nil {
writeError(w, http.StatusInternalServerError, "db_error", "failed to list hosts")
return
}
// Collect unique team IDs so we can fetch team names in one pass.
var teamNames map[string]string
if admin {
seen := make(map[string]struct{})
for _, host := range hosts {
if host.TeamID.Valid {
seen[host.TeamID.String] = struct{}{}
}
}
if len(seen) > 0 {
teamNames = make(map[string]string, len(seen))
for id := range seen {
if team, err := h.queries.GetTeam(r.Context(), id); err == nil {
teamNames[id] = team.Name
}
}
}
}
resp := make([]hostResponse, len(hosts))
for i, host := range hosts {
resp[i] = hostToResponse(host)
if host.TeamID.Valid {
if name, ok := teamNames[host.TeamID.String]; ok {
resp[i].TeamName = &name
}
}
}
writeJSON(w, http.StatusOK, resp)
@ -322,7 +348,8 @@ func (h *hostHandler) Heartbeat(w http.ResponseWriter, r *http.Request) {
}
if err := h.svc.Heartbeat(r.Context(), hc.HostID); err != nil {
writeError(w, http.StatusInternalServerError, "db_error", "failed to update heartbeat")
status, code, msg := serviceErrToHTTP(err)
writeError(w, status, code, msg)
return
}