forked from wrenn/wrenn
Three root causes addressed: 1. Go page allocator corruption: allocations between the pre-snapshot GC and VM freeze leave the summary tree inconsistent. After restore, GC reads corrupted metadata — either panicking (killing PID 1 → kernel panic) or silently failing to collect, causing unbounded heap growth until OOM. Fix: move GC to after all HTTP allocations in PostSnapshotPrepare, then set GOMAXPROCS(1) so any remaining allocations run sequentially with no concurrent page allocator access. GOMAXPROCS is restored on first health check after restore. 2. PostInit timeout starvation: WaitUntilReady and PostInit shared a single 30s context. If WaitUntilReady consumed most of it, PostInit failed — RestoreAfterSnapshot never ran, leaving envd with keep-alives disabled and zombie connections. Fix: separate timeout contexts. 3. CP HTTP server missing timeouts: no ReadHeaderTimeout or IdleTimeout caused goroutine leaks from hung proxy connections. Fix: add both, matching host agent values. Also adds UFFD prefetch to proactively load all guest pages after restore, eliminating on-demand page fault latency for subsequent RPC calls.
95 lines
2.6 KiB
Go
95 lines
2.6 KiB
Go
package api
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import (
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"net"
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"net/http"
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"sync"
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)
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// ServerConnTracker tracks active HTTP connections via http.Server.ConnState.
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// Before a Firecracker snapshot, it closes idle connections, disables
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// keep-alives, and records which connections existed pre-snapshot. After
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// restore, it closes ALL pre-snapshot connections (they are zombie TCP
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// sockets) while leaving post-restore connections (like the /init request)
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// untouched.
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type ServerConnTracker struct {
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mu sync.Mutex
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conns map[net.Conn]http.ConnState
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preSnapshot map[net.Conn]struct{}
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srv *http.Server
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}
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func NewServerConnTracker() *ServerConnTracker {
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return &ServerConnTracker{
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conns: make(map[net.Conn]http.ConnState),
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}
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}
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// SetServer stores a reference to the http.Server for keep-alive control.
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// Must be called before ListenAndServe.
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func (t *ServerConnTracker) SetServer(srv *http.Server) {
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t.mu.Lock()
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t.srv = srv
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t.mu.Unlock()
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}
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// Track implements the http.Server.ConnState callback signature.
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func (t *ServerConnTracker) Track(conn net.Conn, state http.ConnState) {
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t.mu.Lock()
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defer t.mu.Unlock()
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switch state {
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case http.StateNew, http.StateActive, http.StateIdle:
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t.conns[conn] = state
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case http.StateHijacked, http.StateClosed:
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delete(t.conns, conn)
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delete(t.preSnapshot, conn)
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}
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}
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// PrepareForSnapshot closes idle connections, disables keep-alives, and
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// records all remaining active connections. After the response completes
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// (with keep-alives disabled, the connection closes), RestoreAfterSnapshot
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// will close any that survived into the snapshot as zombie TCP sockets.
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//
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// GC is handled by PostSnapshotPrepare after this returns.
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func (t *ServerConnTracker) PrepareForSnapshot() {
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t.mu.Lock()
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defer t.mu.Unlock()
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if t.srv != nil {
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t.srv.SetKeepAlivesEnabled(false)
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}
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t.preSnapshot = make(map[net.Conn]struct{}, len(t.conns))
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for conn, state := range t.conns {
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if state == http.StateIdle {
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conn.Close()
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delete(t.conns, conn)
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} else {
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t.preSnapshot[conn] = struct{}{}
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}
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}
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}
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// RestoreAfterSnapshot closes ALL pre-snapshot connections (zombie TCP
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// sockets after restore) and re-enables keep-alives. Post-restore
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// connections (like the /init request that triggers this call) are not
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// in the preSnapshot set and are left untouched.
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//
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// Safe to call on first boot — preSnapshot is nil, so this is a no-op
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// aside from enabling keep-alives (which are already enabled by default).
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func (t *ServerConnTracker) RestoreAfterSnapshot() {
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t.mu.Lock()
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defer t.mu.Unlock()
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for conn := range t.preSnapshot {
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conn.Close()
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delete(t.conns, conn)
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}
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t.preSnapshot = nil
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if t.srv != nil {
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t.srv.SetKeepAlivesEnabled(true)
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}
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}
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